digital learning
The Use of Kahoot in Education (Ariadna Experiment)
Kahoot is an interactive online platform that has transformed the way education is being delivered in classrooms across the world. It uses a game-based approach to engage students and make learning fun, encouraging active participation among all learners, regardless of their abilities or backgrounds. There is evidence suggesting that these kind of platforms may help […]
Digital Education in Romania (Ariadna Experiment)
One of the reasons why digital education is so popular in Romania is that it offers students opportunities to learn at their own pace. Digital learning courses are available in both traditional and non-traditional formats, which means that students can choose what works best for them. Furthermore, online teaching methods allow instructors to provide feedback […]
Online Courses (Ariadna Experiment)
Online courses are becoming increasingly popular due to their convenience and cost effectiveness. These courses provide students with the opportunity to access educational materials from any location, at any time of day. Furthermore, online courses can offer a wide range of topics that may not be available in traditional classrooms. This article will explore the […]
Online Assessment (Ariadna Experiment)
Online assessment is a useful tool for measuring the performance of students and allowing them to gain feedback on their work. It has become increasingly popular in recent years due to its convenience, cost-effectiveness, and potential for providing real-time feedback. This article will explore the benefits of online assessments as well as some considerations that […]
Digital Learning (Ariadna Experiment)
Digital learning is an innovative and increasingly popular approach to education that has been embraced by educational institutions around the world. This type of learning uses technology, such as computers and mobile devices, to facilitate student engagement with course material in a variety of ways including online lectures, assessments, multimedia content delivery, and collaborative activities. […]